You wrote a great dialogue game, it was really fun reading all the possible dialogues in both cenarius, you did a good job!
You wrote a great dialogue game, it was really fun reading all the possible dialogues in both cenarius, you did a good job!
This has a different type of puzzle element added to the point and click style that, in my opinion, didn't add a lot to the experience.
But I cherish you to keep diving into new stuff.
One thing that was underwhelming for me is that, while the art was more polished, the designs were mostly normal looking. I missed the weird inorganic nature designs you had in your previous games.
This is almost like a demo for the rest of the series. A very succeful one at that.
I think this is my favorite chapter of this series.
The build up you wrote through out this game was phenomenal.
And I loved all the weird world and it's creatures you created in the forest and so on.
The beginning of a great legend. While the art, designs, music and puzzles were good you did improve over the following games.
Also, I used to get stuck in the second scene a lot because it wasn't that obvious to me what to do, but this problem never ocurred with me in your other games (mostly).
The BEST of "robot wants" series! The art is great, the music is great, the gameplay is fun and goes smoothly! You even developed a little story!
As a beginning this is very good, and fine entry of the series, and what a great series!
I love how the music changes in the different art environments in all your games.
While I respect the spike in difficulty, some bosses of the game became a little tedius because it was just 'get to boss'->'do little damage' -> 'die' -> 'get to boss again' in repeat.
This is such an improvement from the first one! And had a very fun mechanism with the kitty as a weapon.
Soo adctive and fun! Great music, art and gameplay (though a lit buggy at times)
Making stuff I like, improving little by little
Brazil
Joined on 12/13/18