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TebyTheCat

9 Game Reviews w/ Response

All 77 Reviews

I played all the yellow leves, gave up on the first pink one and also on the second blue one

The first levels were nice (1-6 should have being the last level of the yellow group. since it was the longest of the group, it really felt more importante than the others, and to beat it only to have... another short level and than it's over... it felt a little anti-climatic)

Now, this may be a me problem, because, I don't have a mouse.
I'm playing in a notebook that has a touchpad, so playing with my right hand in the middle of keyboard while having my left hand in the far right trying to hit the "enter" key at the right moments while also needing to move and precisely click on small square that was "still" but was actually moving all over the screen because the camera kept following this ball...

It was just... harder than I think you meant it to be
(or I just suck)

There was some neat tunes in there, like the main menu song was catchy

The visuals were fun and fine, could be improved upon on

DAY-M responds:

Thank you for your feedback, this was a port from andriod so maybe that's why the controls arnt quite right on here. If you have an Andriod phone please feel free to try it on there. Many Thanks DAY-M

For what it is I liked it

Controlling the ball was fun (but having "enter" key for jumping felt odd to me, why not "z" or "spacebar"?)

Was the game supposed to evolve with time? After a while a spike breaks the floor into another spike and than... nothing else happens? (I got to score 60 with nothing else changing)
And there is this ramp at the right corner because... ? After a while the game quickly became stale

I liked the design of the ball's face, everything else was not that interesting looking

The song was fine

DAY-M responds:

Thank you for your feedback. This is a mini mode from the game "Ball Face". Yes it still gets harder, more of the ground breaks up etc... Maybe the timing was off and it should progress at a different speed. I will take your feedback onboard. Cheers DAY-M

Short, but a good practise for game dev.
The jump felt weird and I felt that the bunny was larger the he was suppost to be. In the beggining of the second level the bunny seemed to have kept restarting when I didn't get the first jump right, don't know why that happened.
Also in the congratulations screen you can walk to the far right, and if you leave the screen and return the bunny sprite disapears and the camera follows an invisible player. Just pointing that out because I thought there was gonna be a secret (which would be a good thing to have) but instead it seems more like a glitch...
Art wise: I like the background, I thought it was pretty. The foreground objects ( the spikes, carrots, platforms and the bunny) weren't that good... And I think because the hitboxes of some stuff were a little weird it caused the art to feel worst than it is.
No music :(

pennynhan956 responds:

Thank you so much for the comment. I really appreciate it

In the blue rocket game: if you die a couple of times the game gets SUPER laggy and unbeatable, but if you leave the screen and return to it it becames normal again (which means redoing the whole thing again if you had trouble in the last wave... looking at you 4-3 !!)
Other than that the whole concept was very interesting and I wonder what you'll do with this in your following works.
I loved the art of the overworld, but the music was just ok (the soul of 8-bit music is in catchy melodies that don't repeat that often to the point of annoyance. None of the songs were annoying, but neither lifted the gameplay experience as they could - or as I think a song could... why am I still rambling about music?)

JauqGames responds:

Glad you enjoyed my game. If I were to expand upon this game (don't know if I will) I'd like to make it more like the game The Witness, except with more mechanics per game and a few more minigames.

I definitely agree that the soul of any music is catchy melodies that don't repeat often.

I liked the art style and the music too (they elevated the experience to me).
The level was too long. I saw there was some cool challenging parts you designed, but because there wasn't any save points it was kinda annoying having to redo all the same level just to get it right in one part.
Honestly, the music was the only thing making me want to replay this game (to listen to it's progression). I wonder if I got near the end, because there was nothing hinting me how far or near I was to my goal.
One small thing I think would also improve the game would be spicing up the art throught out the game (just even something small like changing the background color after travelling a certain distance) to enhance the feeling of progression (as in "I'm somewhere different from where I started").
Though the song did add that feeling in a good way.
Overall, it's a great demonstration of skills.

RlcZyro responds:

Hi! Thanks for your review it was extremely helpful and I am currently working on making the level change the further into the game you get.

Why is the superjump also with down+x instead of down+z? Wouldn't it be better to reserve each key to a setting of similar actions (like jump related to z, digging related to x and picking/throwing with up and maybe another key).
Also put what you've wrote in the descripition inside your game (be it as just text in the menu screen or right before playing)

platformalist responds:

Hi Tebyricat! I'd messed with using Z for a superjump, but it felt a little odd because the superjump requires a snowball. Guess my logic was that because X is an action (dig), it would also apply to the superjump. Honestly, I could have applied both buttons to the action, and whoever wanted to use either could have been satisfied. Oh well, lesson learned, I guess. I hadn't thought of putting the instructions on the main screen - they're currently spaced out in the tutorial section, but I guess some folks want to jump right into the action, so having the instructions on the front screen is probably the right choice. Thanks for playing, and thanks for the input. :)

For what it is, is good! Good job.
Why wasn't the description of the goal inside your game, like as text in the menu or before starting the game?

nissykim responds:

Thanks for your comment! That's a good point, I will talk about this with my other team members!

I've only realised recently that you use the shift key to "shift" your perspective (I can be quite slow sometimes).

While I never loved this series, playing recently, I gotta say: this game still holds up! The music is short but not annoying, the puzzles are easy but cool to solve (and it feels like you had fun with the last levels and that's great), the controls are quite smooth for an old game and the mechanism is very original! and the minimalistic graphics complements it very well!

Overall it's a very good game, bravo.

The-EXP responds:

Thanks! Nice to hear it holds up :)

While this was very well done (and very cute) I wish it was a little longer.
What I really missed was some new grinding area before the second beast, because after defeating the first beast you just battle another one basically.
Because of this it felt like the game only had two stages: the field with the canyon and the demon lair.

BoMToons responds:

Make sure you check out the GIANT sequel on Steam: Super Chibi Knight!

Making stuff I like, improving little by little

Brazil

Joined on 12/13/18

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