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TebyTheCat

78 Game Reviews

9 w/ Responses

Why is the superjump also with down+x instead of down+z? Wouldn't it be better to reserve each key to a setting of similar actions (like jump related to z, digging related to x and picking/throwing with up and maybe another key).
Also put what you've wrote in the descripition inside your game (be it as just text in the menu screen or right before playing)

platformalist responds:

Hi Tebyricat! I'd messed with using Z for a superjump, but it felt a little odd because the superjump requires a snowball. Guess my logic was that because X is an action (dig), it would also apply to the superjump. Honestly, I could have applied both buttons to the action, and whoever wanted to use either could have been satisfied. Oh well, lesson learned, I guess. I hadn't thought of putting the instructions on the main screen - they're currently spaced out in the tutorial section, but I guess some folks want to jump right into the action, so having the instructions on the front screen is probably the right choice. Thanks for playing, and thanks for the input. :)

For what it is, is good! Good job.
Why wasn't the description of the goal inside your game, like as text in the menu or before starting the game?

nissykim responds:

Thanks for your comment! That's a good point, I will talk about this with my other team members!

There was a good premise in the story, but the gameplay didn't complemented it much.
It has great potential though, if you refine more of all the aspects you can do something good

Love the art, music and feeling of this game. Kids talking about their future careers while playing with card game about careers, pretty neat.
The gameplay is a little funky sometimes in the overworld and sometimes is not really clear what to do to progress.

While the gameplay and art were fun and amazing, the lack of sound was quite off (at least put a song to go with).
I also would like to note that the first hole ended up being the hardest for me to get a hole-in-one shot because it's openness made it became the least obvious one to figure it out.

It was a little annoying to have to slowly pass to the same rooms to get where you needed to be, but other then that a solid cool game.
I like most of the style, but I don't think high futuristic tech and primal magic mashed well together (for this I would have sticked with a high tech that seemed like magic because it's beyond my understanding).

I remember I used to get stuck in ALL the paths, but playing recently I've managed to beat all three without walkthrough!

I appreciate the weird and mysterious futuristic vibe you're going with your games, BUT they would improve a lot more if you added descriptions that hinted what things do and how would they be usefull for the escape (like a commentary like "it looks like this transmatter machine can recreate a copy of whatever you put in the left if you put some material in the right")

This is favorite nitrome game because of the art, music and the puzzles.

Like all nitrome games it get's very hard, but that's how they like to do games. I don't particulary care about it being too hard sometimes, but it can get quite annoying at some levels.

I've only realised recently that you use the shift key to "shift" your perspective (I can be quite slow sometimes).

While I never loved this series, playing recently, I gotta say: this game still holds up! The music is short but not annoying, the puzzles are easy but cool to solve (and it feels like you had fun with the last levels and that's great), the controls are quite smooth for an old game and the mechanism is very original! and the minimalistic graphics complements it very well!

Overall it's a very good game, bravo.

The-EXP responds:

Thanks! Nice to hear it holds up :)

While the gameplay was simple, it was the story, design, music and animations that made this game really enjoyable.

Making stuff I like, improving little by little

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Joined on 12/13/18

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