For what it is, is good! Good job.
Why wasn't the description of the goal inside your game, like as text in the menu or before starting the game?
For what it is, is good! Good job.
Why wasn't the description of the goal inside your game, like as text in the menu or before starting the game?
Thanks for your comment! That's a good point, I will talk about this with my other team members!
There was a good premise in the story, but the gameplay didn't complemented it much.
It has great potential though, if you refine more of all the aspects you can do something good
Love the art, music and feeling of this game. Kids talking about their future careers while playing with card game about careers, pretty neat.
The gameplay is a little funky sometimes in the overworld and sometimes is not really clear what to do to progress.
While the gameplay and art were fun and amazing, the lack of sound was quite off (at least put a song to go with).
I also would like to note that the first hole ended up being the hardest for me to get a hole-in-one shot because it's openness made it became the least obvious one to figure it out.
It was a little annoying to have to slowly pass to the same rooms to get where you needed to be, but other then that a solid cool game.
I like most of the style, but I don't think high futuristic tech and primal magic mashed well together (for this I would have sticked with a high tech that seemed like magic because it's beyond my understanding).
I remember I used to get stuck in ALL the paths, but playing recently I've managed to beat all three without walkthrough!
I appreciate the weird and mysterious futuristic vibe you're going with your games, BUT they would improve a lot more if you added descriptions that hinted what things do and how would they be usefull for the escape (like a commentary like "it looks like this transmatter machine can recreate a copy of whatever you put in the left if you put some material in the right")
This is favorite nitrome game because of the art, music and the puzzles.
Like all nitrome games it get's very hard, but that's how they like to do games. I don't particulary care about it being too hard sometimes, but it can get quite annoying at some levels.
I've only realised recently that you use the shift key to "shift" your perspective (I can be quite slow sometimes).
While I never loved this series, playing recently, I gotta say: this game still holds up! The music is short but not annoying, the puzzles are easy but cool to solve (and it feels like you had fun with the last levels and that's great), the controls are quite smooth for an old game and the mechanism is very original! and the minimalistic graphics complements it very well!
Overall it's a very good game, bravo.
Thanks! Nice to hear it holds up :)
While the gameplay was simple, it was the story, design, music and animations that made this game really enjoyable.
While this was very well done (and very cute) I wish it was a little longer.
What I really missed was some new grinding area before the second beast, because after defeating the first beast you just battle another one basically.
Because of this it felt like the game only had two stages: the field with the canyon and the demon lair.
Make sure you check out the GIANT sequel on Steam: Super Chibi Knight!
Making stuff I like, improving little by little
Brazil
Joined on 12/13/18